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It’s a little bit less macro – the main thing is to make it more of a community experience.” We fight our fights and then come back and see if two or three of us won, and so who won overall. Putting everyone into factions motivates them: they can try to defeat people from other factions, they can take on the challenges, and they can contribute.” There’s also the ability to add a specific team component to battles themselves: “On a smaller scale three of us can get online and compete against another team of three. So we really felt like it was time to add other layers of competition. “In a fighting game you either win or lose, and the average person loses 50% of the time.
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Think Driveclub, only with more evisceration.īut why now? Surely if MKX was concerned with being on-trend it could just put on skinny jeans and get an undercut? “As fun as fighting games are, it’s not like in an FPS where you die every once in a while but you have several other targets and can still get your kills,” explains Boon. During this period everything you do, both online and off, will contribute war points to your Faction’s total, with an overall winner being declared at the end of the period. You’ll then participate in a battle between the quintet lasting, for instance, one week. When you go online you’ll be asked to choose between five clans: Lin Kuei, White Lotus, Brotherhood of Shadow, Special Forces, and Black Dragon.
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Ok so not actually, but there has been an on-trend makeover: terms like ‘meta-game’ and ‘asynchronous’ are applicable to theĪll-new Factions mode. So, we can exclusively reveal that Mortal Kombat X will feature a mode in which you will fight against pugs wearing onesies, an angry subreddit come to life, and, as a final boss, a never-ending Buzzfeed list.
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Speaking of which, a lot’s changed in Internetville in the three years since MK9, and that’s reflected in what’s on offer this time around. It’s an incentive to invest more time learning your favourite character, as well as something that will lead to greater longevity across single-player, local multiplayer, and online. It’s a dynamic that works with all pairings – attack and counterattack, not merely within the bouts themselves, but in the players’ heads, and the context of repeated rematches. Increased lightning attacks and combo abilities mean we can now go toe-to-toe with the resurrected ninja, frying him worse than a man using a toaster in the bath. Using this we’re able to dominate the environment, closing space rapidly, popping up behind our opponent, and generally causing the increasingly irritate chap sat next to us all kinds of exasperation.īut once he starts getting to grips with Scorpion, using weaponry to inflict heavy damage when we do get up close, the balance shifts back. His classic torpedo move is present and correct across all three, but only his Displacer persona has the teleport ability. Take Raiden, our character of choice (the guy’s supposed to be divine, after all).
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The true spread of each character’s variations will only become apparent with a level of mastery that our cack-handed mitts could never achieve, but even without going pro we can appreciate the subtleties. The result? Well, aside from enough blood to keep the Twilight cast well-fed for five lifetimes, it’s encouraging. In between talking to the team and browsing the retro MK toys – remember Kano and his Kombat Cycle? – we get the chance to put this to the test via several hours of hands-on time, both versus other players and the AI. Or if you’re fighting against somebody who’s more of a zoner, you can pick a different version of Scorpion where you can sit and chip away at them.” So if you love Scorpion and you’re playing against someone who’s very offensive and brawler-focused, you could use Ninjitsu Scorpion to keep them away. With the variation system you can change your approach depending on the match-up. You may love a character, but have a horrible match-up against another, and no matter how much time you invest you keep losing. Back to Kirtzic: “One thing about fighting games that’s really important is the match-ups. One of the NetherRealm watchwords this year is ‘balance’.